A cozy puzzle of drafting and arranging houseplants, beautiful, clever, and replayable solo.
A cooperative deck-building game set in the Harry Potter universe. Embark on a journey through the seven years of Hogwarts.
My review of Septima, a card-driven game about proving your worth as a witch through potions, trials, and a touch of dark magic.
My review of Era of Kingdoms, an easy-to-learn deck-building game about growing your realm from the dark ages to the age of enlightenment.
My review of Legacy of Yu, a solo campaign game about racing to build canals and hold back the flood, award-winning and gripping.
My review of It's a Wonderful World, a hand-management and engine-building game about drafting cards to grow a thriving empire.
My review of Onirim, a quick solo card game where you escape a dream labyrinth by finding eight doors before the nightmares catch up.
My review of Ancient Knowledge, a tableau game about preserving ancient monuments before they slide into the past and are lost forever.
My review of Red Rising, a hand-management and combo-building game set in Pierce Brown's brutal, caste-divided sci-fi universe.
My review of Viticulture Essential Edition, a worker-placement game about building a Tuscan winery, one carefully balanced season at a time.