My review of Septima, a card-driven game about proving your worth as a witch through potions, trials, and a touch of dark magic.
My review of Era of Kingdoms, an easy-to-learn deck-building game about growing your realm from the dark ages to the age of enlightenment.
My review of Legacy of Yu, a solo campaign game about racing to build canals and hold back the flood, award-winning and gripping.
My review of It's a Wonderful World, a hand-management and engine-building game about drafting cards to grow a thriving empire.
My May 2026 plays: 24 games across 11 titles, led by Ancient Knowledge and It's a Wonderful World.
My review of Onirim, a quick solo card game where you escape a dream labyrinth by finding eight doors before the nightmares catch up.
My review of Ancient Knowledge, a tableau game about preserving ancient monuments before they slide into the past and are lost forever.
My review of Red Rising, a hand-management and combo-building game set in Pierce Brown's brutal, caste-divided sci-fi universe.
My April 2026 plays: a record 32 games across 17 titles, with Onirim leading the pack at 6 plays.
How a Portuguese girl went from Monopoly on the living room floor to a 400-game collection: my board gaming journey, start to now.